MAINTENANCE
Update Information | Details |
Rank system added. | ▼ A rank system will be added to players and monsters. Players will have an additional 'equipment rank' based on the degree of enhancement of the armour they have equipped. Equipment ranks can be checked from within the profile. Monsters will have a 'Monster Rank' added next to their display name. The amount of damage inflicted/received by other players/monsters will decrease according to the difference in rank. In addition, the 'Player Combat Power' displayed on the ranking board will be changed to 'Player Ranking'. |
A ★ rank system will be added to the attributes. | ▼ Players will have an additional "attribute rank" according to the ★ rank of the crystallized armor in the element case. The higher the rank of the attribute assigned to the weapon compared to the rank of the resistance of each attribute of the opponent, the more damage will be inflicted. The greater the difference between the two, the greater the increase in damage. There is no change in the elemental case or soul crystal for attribute resistance. The total value in the element case or the list of correction effects will be able to confirm the rank of each attribute. |
Additional evolution recipes for Mevius equipment. | ▼ Additional armour exclusive to the Primordial Class. Ares Blade Athena Mace Ixion Dagger Trickster Dagger Orion Bogen Apollo Trigger Vulcan Mace Metis Mace Solomon Wand Grimoire Wand Michael Wand Hercules Knuckle Hermes Spear Muse Wand Tisiphone Knuckle Alastor dagger Titania Wand Lucifer Wand Other special armour for the 6th job. How to obtain Can be obtained from the NPC 'Blacksmith Yuri' by evolving each Mevius equipment from ★50. Evolution requires clearing the quest 'Mevius Equipment Liberation'. The material status given to the armour prior to evolution cannot be inherited. |
Additional material ★30-50 for each material. |
▼ Materials ★30-50 that can be inherited by the exclusive armour of the Shinigoe profession will be added.
Ares Material
Athena Material
Ixion Material
Trick materials
Orion Material
Apollo materials
Vulcan materials
Metis materials
Solomon materials
Grimoire materials
Michael materials
Hercules materials
Hercules materials
Muse materials
Tissiphone materials
Titania materials
Titania materials
Lucifer material
How to obtain materials
Materials can be produced from the NPC 'Material Shop' by using material fragments and other materials.
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Additional pieces of material★30. | ▼ Material ★30 shards will be added to the collection. ■How to obtain. Can be produced by using Material★25 etc. as materials from the NPC "Material Shop". |
Renaming of some higher-level attributes. | ▼ The names of some of the higher-level attributes will be changed. Earth attribute → Earth attribute Light → Sacred Darkness → Darkness |
Additional high element ★30-50. | ▼ High Element ★30-50 will be added. High Element Flame High element ice High element storm High element earth High Element Holy High Element Darkness High element uses 10 storage slots when crystallised. ■How to obtain. Can be produced by using High Element★30 pieces and other materials from the NPC 'Advanced Attribute Alchemist Hecate'. To obtain it, you will need to complete the quest "The Mind of the Divine Overlord 3" or later. |
Additional High Element ★30 shards. | ▼The High Element ★30 shards will be added. ■How to obtain. Can be produced by using each element ★20 as a material from the NPC 'Advanced Attribute Smelter Hecate'. |
Adjustment of the number of element case storage slots. |
▼ The number of initial element case storage slots will be added by +20.
The maximum number, including expansion with element case expansion books, will be 120.
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Display names of challenge dungeons changed. | ▼ The difficulty level description of the Challenge Dungeon will be changed. Beginner level labyrinth → Dungeon ★30 Intermediate labyrinth → Dungeon ★35 Advanced labyrinth → Dungeon ★40 Ultra Labyrinth → Alliance-only 10x Dungeon Ultra Labyrinth Solo → Solo Dungeon ★40 |
Adjustments to descent dungeons. | ▼ The number of floors in the descent dungeon will be adjusted to one floor. ▼ The monsters that appear will be adjusted. |
Adjustments to the Solo Dungeon. | ▼ We will adjust the monsters that appear. |
Updated treasure dungeons. | ▼ The attributes of the monsters appearing in the Hidden Treasures dungeon will be changed. Fire → Ice |
Additional NPCs. | ▼ An NPC 'Material Shop' will be added to the peaceful room Revere. |
Adjustment of inheritance and higher attribute grants. | ▼ The function to reset the enhancement of the inherited armour when inheriting will be abolished. |
Changes to contents of dungeons and dungeon boxes | For more information |
Issues to be fixed | Details |
Fixed problems in some dungeons. | ▼ Fixed a phenomenon where monsters did not appear correctly in some dungeons. |
Completed | Details |
appearance of historical monsters | ~JST:2023/9/6 13:59 |
challenge dungeon | ~JST:2023/9/6 13:59 |
版本更新情報 | 詳情 |
新增等级系统。 |
▼ 将为玩家和怪物添加等级系统。
玩家将根据所装备盔甲的强化程度获得额外的 "装备等级"。
装备等级可在个人资料中查看。
怪物的显示名称旁将添加 "怪物等级"。
其他玩家/怪物造成/受到的伤害将根据等级差异而减少。
此外,排名板上显示的 "玩家战斗力 "将更改为 "玩家排名"。
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属性中将加入★等级系统。 | ▼ 玩家将根据元素情况下结晶护甲的★等级获得额外的 "属性等级"。 如果分配给武器的属性等级高于对方各项属性的抗性等级,玩家在攻击时将受到更多伤害。 属性等级相差越大,伤害增加越多。 元素盒和灵魂水晶中的总值将保持不变。 元素箱或修正效果列表中的总值将可以针对每个属性等级进行检查。 |
莫比乌斯装备的额外进化配方。 |
▼ 信越职业专属的附加护甲。
阿瑞斯之刃
雅典娜长矛
伊克西翁匕首
诡术匕首
猎户座匕首
阿波罗扳机
火神锏
梅蒂斯矛
所罗门魔杖
魔法棒
迈克尔魔杖
赫拉克勒斯指环
赫尔墨斯之矛
缪斯魔杖
提斯蓬指关节
阿拉斯托匕首
泰坦尼娅魔杖
路西法魔杖
第 6 个职业的其他特殊盔甲。
■获得方法
可从 NPC "铁匠尤里 "处通过进化每件 ★50 的莫比乌斯装备获得。
进化需要完成任务 "莫比乌斯装备解放"。
进化前赋予盔甲的材料状态无法继承。
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附加材料 ★每种材料 30-50 元。 | ▼ 新增新越职业专属铠甲可继承的材料★30-50。 阿瑞斯材料 雅典娜材料 伊克西翁材料 诡计材料 猎户座材料 阿波罗材料 火神材料 梅蒂斯材料 所罗门材料 格里莫材料 迈克尔材料 海格力斯材料 海格力斯材料 缪斯材料 提西波尼材料 泰坦尼亚材料 泰坦尼亚材料 路西法材料 ■获得方法 可以使用材料碎片和其他材料在 NPC "材料商店 "中制作材料。 |
其他材料★30。 | ▼材料 ★30 个碎片将被添加到收藏中。 ■如何获得 可以使用材料★25 等作为材料从 NPC "材料商店 "处制作。 |
重新命名某些高级属性。 | ▼部分高级属性的名称将会更改。 土属性 → 土属性 光属性 → 圣属性 暗属性 → 暗属性 |
附加高元素 ★30-50。 | ▼ 高元素 ★30-50将被添加。 高元素火焰 高元素冰 高元素风暴 高元素土 高阶神圣元素 高级黑暗元素 高级元素结晶时使用 10 个储物槽。 ■如何获得 可使用高级元素★30碎片和 NPC "高级属性炼金术士赫卡特 "提供的其他材料制作。 要获得它,需要完成任务 "神圣霸主的心灵 3 "或更高版本。 |
附加高级元素 ★30碎片。 | ▼高元素★将增加30碎片。 ■如何获得 可从 NPC "高级属性炼金术士赫卡特 "处以每种元素 ★20 为材料制作。 |
调整元件盒存储槽的数量。 | ▼ 初始元素箱存储槽数量将增加 +20。 包括使用元件盒扩展册进行扩展在内,最大数量为 120 个。 |
更改了挑战地牢的显示名称。 |
▼ 挑战地牢的难度描述将有所改变。
初级迷宫 → 地牢 ★30
中级迷宫 → 地牢 ★35
高级迷宫 → 地牢 ★40
超级迷宫 → 联盟专用 10 倍地牢
超迷宫单人→单人地牢 ★40
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调整血统地牢。 |
▼ 血统地牢的层数将调整为一层。
▼ 出现的怪物会有所调整。
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调整独行地下城。 | ▼ 我们将调整出现的怪物。 |
更新了宝藏地牢。 |
▼ 藏宝地牢中出现的怪物属性将发生变化。
火 → 冰
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其他 NPC | ▼ 和平房间里维尔将新增一个 NPC "材料商店"。 |
调整继承和高级属性补助金。 | ▼ 取消继承时重置继承护甲强化效果的功能。 |
更改地下城和地下城宝箱的内容。 | 更多信息。 |
异常现象修正 | 详情 |
修复了某些地牢中的问题。 | ▼ 修正了怪物在某些地牢中无法正确出现的现象。 |
修正完毕 | 详情 |
历史怪物的出现 | ~JST:2023/9/6 13:59 |
挑战地牢 | ~JST:2023/9/6 13:59 |